using UnityEngine;

public class BlobShadowController : MonoBehaviour
{
	private Transform tr;

	private Transform trp;

	private void Start()
	{
		tr = base.transform;
		trp = base.transform.parent;
	}

	private void Update()
	{
		tr.rotation = Quaternion.LookRotation(-Vector3.up, trp.forward);
	}
}
